Bouncy Cathedral
A cooperative platformer where the floor is jelly, the saints are trampolines, and every jump rewrites the level’s mood. Built for 1–4 players and zero seriousness.
Mirthflux is a tiny studio for joyful simulation, surreal platformers, and toys that misbehave. We believe play is a kind of physics — bendy, bright, and slightly impossible.
A cooperative platformer where the floor is jelly, the saints are trampolines, and every jump rewrites the level’s mood. Built for 1–4 players and zero seriousness.
Run a floating convenience store for weather spirits. Stock lightning jars, negotiate with fog, and keep the kettle humming before the thunder shift starts.
A toy about making toys. Wire laughter-nodes into Rube-Goldberg dreams, then watch the whole machine applaud itself. No fail state. Only flux.
Handheld aurora-borealis conductor. Draw with magnetic light, scare the local foxes, and remix the night sky’s volume knob. Closed alpha now.
Mirthflux started when three friends tried to build “a game that smiles back” and accidentally invented a bounce-buffer that laughed. We are now eight people who care deeply about feel, timing, and the exact pitch of a satisfied boing.
We do not chase trends. We chase the moment a player leans forward because the world did something unexpectedly kind. Our tools are small, our prototypes are messy, and our polish schedule includes snack breaks as milestones.
Names every prototype after a feeling. Owns the “boing bible” and the rule that nothing ships without at least one delighted snort.
Writes physics that apologize. Specializes in soft collisions, forgiving jumps, and particles that wiggle apologetically.
Mixes candy palettes with strange architecture. Believes every background should contain one secret that makes adults giggle.